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    Interface PoolMap

    interface PoolMap {
        bitmapTextData: Pool<BitmapTextData, [fontData: string]>;
        bounds: Pool<Bounds, [vertices?: Vector2d[] | Point[]]>;
        color: Pool<
            Color,
            [r?: string | number | Color, g?: number, b?: number, alpha?: number],
        >;
        ellipse: Pool<
            Ellipse,
            [x: number, y: number, width: number, height: number],
        >;
        line: Pool<Line, [x: number, y: number, points: LineVertices]>;
        matrix2d: Pool<Matrix2d, ConstructorArg>;
        matrix3d: Pool<Matrix3d, ConstructorArg>;
        particle: Pool<Particle, [emitter: ParticleEmitter]>;
        point: Pool<Point, [x?: number, y?: number]>;
        polygon: Pool<Polygon, [x: number, y: number, vertices: PolygonVertices]>;
        rectangle: Pool<
            Rect,
            [x: number, y: number, width: number, height: number],
        >;
        roundedRectangle: Pool<
            RoundRect,
            [x: number, y: number, width: number, height: number, radius?: number],
        >;
        tween: Pool<Tween, [obj: object]>;
        vector2d: Pool<Vector2d, [x?: number, y?: number]>;
        vector3d: Pool<Vector3d, [x?: number, y?: number, z?: number]>;
    }
    Index

    Properties

    bitmapTextData: Pool<BitmapTextData, [fontData: string]>
    bounds: Pool<Bounds, [vertices?: Vector2d[] | Point[]]>
    color: Pool<
        Color,
        [r?: string | number | Color, g?: number, b?: number, alpha?: number],
    >
    ellipse: Pool<Ellipse, [x: number, y: number, width: number, height: number]>
    line: Pool<Line, [x: number, y: number, points: LineVertices]>
    particle: Pool<Particle, [emitter: ParticleEmitter]>
    point: Pool<Point, [x?: number, y?: number]>
    polygon: Pool<Polygon, [x: number, y: number, vertices: PolygonVertices]>
    rectangle: Pool<Rect, [x: number, y: number, width: number, height: number]>
    roundedRectangle: Pool<
        RoundRect,
        [x: number, y: number, width: number, height: number, radius?: number],
    >
    tween: Pool<Tween, [obj: object]>
    vector2d: Pool<Vector2d, [x?: number, y?: number]>
    vector3d: Pool<Vector3d, [x?: number, y?: number, z?: number]>