Constructs a new Matrix3d object.
The values to initialize the matrix with.
Gets the tx component of the matrix.
The tx component of the matrix.
Gets the ty component of the matrix.
The ty component of the matrix.
Gets the tz component of the matrix.
The tz component of the matrix.
return true if the two matrices are identical
the other matrix
true if both are equals
reset the transformation matrix to the identity matrix (no transformation).
the identity matrix and parameters position :

Reference to this object for method chaining
invert this matrix, causing it to apply the opposite transformation.
Reference to this object for method chaining
Check if the matrix is an identity matrix.
true if the matrix is an identity matrix
generate an orthogonal projection matrix, with the result replacing the current matrix

farthest left on the x-axis
farthest right on the x-axis
farthest down on the y-axis
farthest up on the y-axis
distance to the near clipping plane along the -Z axis
distance to the far clipping plane along the -Z axis
Reference to this object for method chaining
scale the matrix
a number representing the abscissa of the scaling vector.
Optionaly: number = xa number representing the ordinate of the scaling vector.
Optionalz: number = 0a number representing the depth vector
Reference to this object for method chaining
specifies a 2D scale operation using the [sx, 1] scaling vector
x scaling vector
Reference to this object for method chaining
specifies a 2D scale operation using the [1,sy] scaling vector
y scaling vector
Reference to this object for method chaining
Set the matrix to the specified value.
The matrix components.
Reference to this object for method chaining
return an array representation of this Matrix
internal matrix values
convert the object to a string representation
stringified representation
translate the matrix position using the given vector
a number representing the abscissa of the vector, or a vector object
Optionaly: numbera number representing the ordinate of the vector.
Optionalz: numbera number representing the depth of the vector
Reference to this object for method chaining
a 4x4 Matrix3d Object