canvas.onresize
"canvas.onresize": (width: number, height: number) => void
dom_ready
dom_ready: () => void
gamepad.connected
"gamepad.connected": (gamepad: Gamepad) => void gamepad.disconnected
"gamepad.disconnected": (gamepad: Gamepad) => void gamepad.update
"gamepad.update": (
index: string,
type: "buttons" | "axes",
button: number,
current: { pressed: boolean; value: number },
) => void
globalThis.onresize
"globalThis.onresize": (event: Event) => void
"globalThis.onscroll": (event: Event) => void
globalThis.orientationchange
"globalThis.orientationchange": (event: Event) => void
me.blur
"me.blur": () => void
me.boot
"me.boot": () => void
me.event.pointerlockChange
"me.event.pointerlockChange": (locked: boolean) => void
me.event.pointermove
"me.event.pointermove": (pointer: Pointer) => void me.game.afterDraw
"me.game.afterDraw": (time: number) => void
me.game.afterUpdate
"me.game.afterUpdate": (time: number) => void
me.game.beforeDraw
"me.game.beforeDraw": (time: number) => void
me.game.beforeUpdate
"me.game.beforeUpdate": (time: number) => void
me.game.dragend
"me.game.dragend": (event: unknown, draggable: Draggable) => void me.game.dragstart
"me.game.dragstart": (event: unknown, draggable: Draggable) => void me.game.onInit
"me.game.onInit": () => void
me.game.onLevelLoaded
"me.game.onLevelLoaded": (levelId: string) => void
me.game.onReset
"me.game.onReset": () => void
me.game.onUpdate
"me.game.onUpdate": (time: number) => void
"me.input.keydown": (
action: string | undefined,
keyCode: number,
edge: boolean,
) => void
"me.input.keyup": (action: string | undefined, keyCode: number) => void
me.loader.onError
"me.loader.onError": (resource: unknown) => void
me.loader.onload
"me.loader.onload": () => void
me.loader.onProgress
"me.loader.onProgress": (progress: number, resource: unknown) => void
me.stage.onReset
"me.stage.onReset": (stage: Stage) => void me.state.onChange
"me.state.onChange": () => void
me.state.onPause
"me.state.onPause": () => void
me.state.onRestart
"me.state.onRestart": (time: number) => void
me.state.onResume
"me.state.onResume": (time: number) => void
me.state.onStop
"me.state.onStop": () => void
me.tick
"me.tick": (time: number) => void
me.video.onInit
"me.video.onInit": (renderer: Renderer) => void me.world.step
"me.world.step": (dt: number) => void
renderer.contextlost
"renderer.contextlost": (renderer: Renderer) => void renderer.contextrestored
"renderer.contextrestored": (renderer: Renderer) => void viewport.onchange
"viewport.onchange": (position: Vector2d) => void viewport.onresize
"viewport.onresize": (width: number, height: number) => void