canvas.onresize
canvas.onresize: ((width: number, height: number) => void)
dom_ready
dom_ready: (() => void)
gamepad.connected
gamepad.connected: ((gamepad: Gamepad) => void) gamepad.disconnected
gamepad.disconnected: ((gamepad: Gamepad) => void) gamepad.update
gamepad.update: ((index: string, type: "buttons" | "axes", button: number, current: {
pressed: boolean;
value: number;
}) => void)
globalThis.onresize
globalThis.onresize: ((event: Event) => void)
globalThis.onscroll
globalThis.onscroll: ((event: Event) => void)
globalThis.orientationchange
globalThis.orientationchange: ((event: Event) => void)
me.blur
me.blur: (() => void)
me.boot
me.boot: (() => void)
me.event.pointerlockChange
me.event.pointerlockChange: ((locked: boolean) => void)
me.event.pointermove
me.event.pointermove: ((pointer: Pointer) => void) me.game.afterDraw
me.game.afterDraw: ((time: number) => void)
me.game.afterUpdate
me.game.afterUpdate: ((time: number) => void)
me.game.beforeDraw
me.game.beforeDraw: ((time: number) => void)
me.game.beforeUpdate
me.game.beforeUpdate: ((time: number) => void)
me.game.dragend
me.game.dragend: ((event: unknown,
draggable: Draggable) => void) me.game.dragstart
me.game.dragstart: ((event: unknown,
draggable: Draggable) => void) me.game.onInit
me.game.onInit: (() => void)
me.game.onLevelLoaded
me.game.onLevelLoaded: ((levelId: string) => void)
me.game.onReset
me.game.onReset: (() => void)
me.game.onUpdate
me.game.onUpdate: ((time: number) => void)
me.input.keydown
me.input.keydown: ((action: undefined | string, keyCode: number, edge: boolean) => void)
me.input.keyup
me.input.keyup: ((action: undefined | string, keyCode: number) => void)
me.loader.onError
me.loader.onError: ((resource: unknown) => void)
me.loader.onProgress
me.loader.onProgress: ((progress: number, resource: unknown) => void)
me.loader.onload
me.loader.onload: (() => void)
me.stage.onReset
me.stage.onReset: ((stage: Stage) => void) me.state.onChange
me.state.onChange: (() => void)
me.state.onPause
me.state.onPause: (() => void)
me.state.onRestart
me.state.onRestart: ((time: number) => void)
me.state.onResume
me.state.onResume: ((time: number) => void)
me.state.onStop
me.state.onStop: (() => void)
me.tick
me.tick: ((time: number) => void)
me.video.onInit
me.video.onInit: ((renderer: Renderer) => void) me.world.step
me.world.step: ((dt: number) => void)
renderer.contextlost
renderer.contextlost: ((renderer: Renderer) => void) renderer.contextrestored
renderer.contextrestored: ((renderer: Renderer) => void) viewport.onchange
viewport.onchange: ((position: Vector2d) => void) viewport.onresize
viewport.onresize: ((width: number, height: number) => void)