Optional
settings: { The stage` parameters
a list of cameras (experimental)
called by the state manager before switching to another state
called by the state manager when reseting the object
an ambient light that will be added to the stage rendering
The list of active cameras in this stage. Cameras will be renderered based on this order defined in this list. Only the "default" camera will be resized when the window or canvas is resized.
The list of active lights in this stage. (Note: Canvas Renderering mode will only properly support one light per stage)
lights
Stage
// create a white spot light
let whiteLight = new me.Light2d(0, 0, 140, "#fff", 0.7);
// and add the light to this current stage
this.lights.set("whiteLight", whiteLight);
// set a dark ambient light
this.ambientLight.parseCSS("#1117");
// make the light follow the mouse
me.input.registerPointerEvent("pointermove", me.game.viewport, (event) => {
whiteLight.centerOn(event.gameX, event.gameY);
});
The given constructor options
a default "Stage" object. every "stage" object (title screen, credits, ingame, etc...) to be managed through the state manager must inherit from this base class.
See
state