Optionalsettings: Partial<StageSettings>The stage parameters
a list of cameras (experimental)
called by the state manager when reseting the object
called by the state manager before switching to another state
an ambient light that will be added to the stage rendering
The list of active cameras in this stage. Cameras will be rendered based on this order defined in this list. Only the "default" camera will be resized when the window or canvas is resized.
The list of active lights in this stage. (Note: Canvas Rendering mode will only properly support one light per stage)
// create a white spot light
const whiteLight = new Light2d(0, 0, 140, "#fff", 0.7);
// and add the light to this current stage
this.lights.set("whiteLight", whiteLight);
// set a dark ambient light
this.ambientLight.parseCSS("#1117");
// make the light follow the mouse
input.registerPointerEvent("pointermove", app.viewport, (event) => {
whiteLight.centerOn(event.gameX, event.gameY);
});
The given constructor options
onDestroyEvent function
called by the state manager before switching to another state
the current application instance
onResetEvent function
called by the state manager when resetting the object
this is typically where you will load a level, add renderables, etc...
the current application instance
optional arguments passed when switching state
a default "Stage" object. every "stage" object (title screen, credits, ingame, etc...) to be managed through the state manager must inherit from this base class.
See
state