the current renderer instance
Optionaloptions: { intensity?: number } = {}effect options
Optionalintensity?: numbersepia intensity (0.0 = original, 1.0 = full sepia)
whether this effect is active (false in Canvas mode)
destroy this shader effect
set the sepia intensity
sepia intensity (0.0 = original, 1.0 = full sepia)
Set the uniform to the given value
the uniform name
the value to assign to that uniform
A shader effect that applies a warm sepia (vintage photo) tone to the sprite.
See
Renderable.shader for usage
Example
Example