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    Class SepiaEffect

    A shader effect that applies a warm sepia (vintage photo) tone to the sprite.

    Renderable.shader for usage

    mySprite.shader = new SepiaEffect(renderer);
    
    // partial sepia
    mySprite.shader = new SepiaEffect(renderer, { intensity: 0.5 });

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    _enabledBeforeSuspend: boolean | undefined
    destroyed: boolean = false

    true once destroy has been called. Distinct from enabled — which also toggles transiently across a context lost / restored cycle — to give callers a stable signal for "this effect has been explicitly released."

    enabled: boolean = false

    whether this effect is active (false in Canvas mode, false after destroy, and false while the WebGL context is suspended between an ONCONTEXT_LOST and the matching ONCONTEXT_RESTORED event).

    intensity: number

    Methods