the current renderer instance
Optionaloptions: { color?: number[]; intensity?: number } = {}effect options
Optionalcolor?: number[]hologram tint color [r, g, b]
Optionalintensity?: numbereffect intensity (0.0–1.0)
destroy this shader effect
set the hologram tint color
color as [r, g, b] (0.0–1.0)
set the current time (call each frame for animation)
time in seconds
Set the uniform to the given value
the uniform name
the value to assign to that uniform
A shader effect that simulates a holographic projection with horizontal scan lines, color shift, and flickering. Commonly used for sci-fi UI, ghost/spirit characters, or tech displays. The
timeuniform should be updated each frame for animation.See
Renderable.shader for usage
Example