Variable KEYDOWNConst

KEYDOWN: "me.input.keydown" = "me.input.keydown"

Event for pressing a binded key
Data passed : {string} user-defined action, {number} keyCode, {boolean} edge state
Edge-state is for detecting "locked" key bindings. When a locked key is pressed and held, the first event will have the third argument set true. Subsequent events will continue firing with the third argument set false.

event.on

me.input.bindKey(me.input.KEY.X, "jump", true); // Edge-triggered
me.input.bindKey(me.input.KEY.Z, "shoot"); // Level-triggered
me.event.on(me.event.KEYDOWN, (action, keyCode, edge) => {
// Checking bound keys
if (action === "jump") {
if (edge) {
this.doJump();
}

// Make character fall slower when holding the jump key
this.vel.y = this.body.gravity;
}
});