OptionalanimatedOptionalasencode as a normal map
Optionalbumpnormal steepness when asNormalMap
Optionalcolormap the noise value to a color
Optionalheightbaked texture height in pixels
Optionalinvertinvert the noise value (1 - v)
Optionalnoisean existing Noise to bake; when omitted one is built from the forwarded field settings
Optionalseamlesstile cleanly in both axes
Optionalseamlessedge blend band width as a
fraction (0..1) of the smaller dimension, when seamless
Optionalspeedanimation speed in noise z-units per second
(only used while animated)
Optionalwidthbaked texture width in pixels
sample in 3D (
getNoise3d) using an internaltimeas the third axis, advanced by NoiseTexture2d#update