Function preload

  • set all the specified game assets to be preloaded.

    Parameters

    • assets: object[]

      list of assets to load

    • Optionalonloadcb: Function

      function to be called when all resources are loaded

    • OptionalswitchToLoadState: boolean = true

      automatically switch to the loading screen

    Returns void

    loader

    game.assets = [
    // PNG tileset
    {name: "tileset-platformer", type: "image", src: "data/map/tileset.png"},
    // PNG packed texture
    {name: "texture", type:"image", src: "data/gfx/texture.png"}
    // PNG base64 encoded image
    {name: "texture", type:"image", src: "data:image/png;base64,iVBORw0KAAAQAAAAEACA..."}
    // TSX file
    {name: "meta_tiles", type: "tsx", src: "data/map/meta_tiles.tsx"},
    // TMX level (XML & JSON)
    {name: "map1", type: "tmx", src: "data/map/map1.json"},
    {name: "map2", type: "tmx", src: "data/map/map2.tmx"},
    {name: "map3", type: "tmx", format: "json", data: {"height":15,"layers":[...],"tilewidth":32,"version":1,"width":20}},
    {name: "map4", type: "tmx", format: "xml", data: {xml representation of tmx}},
    // audio resources
    {name: "bgmusic", type: "audio", src: "data/audio/"},
    {name: "cling", type: "audio", src: "data/audio/"},
    // base64 encoded audio resources
    {name: "band", type: "audio", src: "data:audio/wav;base64,..."},
    // binary file
    {name: "ymTrack", type: "binary", src: "data/audio/main.ym"},
    // JSON file (used for texturePacker)
    {name: "texture", type: "json", src: "data/gfx/texture.json"},
    // JavaScript file
    {name: "plugin", type: "js", src: "data/js/plugin.js"},
    // Font Face
    {name: "'kenpixel'", type: "fontface", src: "url('data/font/kenvector_future.woff2')"},
    // video resources
    {name: "intro", type: "video", src: "data/video/"},
    // base64 encoded video asset
    me.loader.load({name: "avatar", type:"video", src: "data:video/mp4;base64,AAAAIGZ0eXBpc29tAAACAGlzb21pc28yYXZjMW1wNDEAAAAIZnJlZ..."};
    ];
    ...
    // set all resources to be loaded
    me.loader.preload(game.assets, () => this.loaded());