melonjs
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    Function preload

    • set all the specified game assets to be preloaded.

      Parameters

      • assets: object[]

        list of assets to load

      • Optionalonloadcb: Function

        function to be called when all resources are loaded

      • OptionalswitchToLoadState: boolean = true

        automatically switch to the loading screen

      Returns void

      loader

      game.assets = [
      // PNG tileset
      {name: "tileset-platformer", type: "image", src: "data/map/tileset.png"},
      // PNG packed texture
      {name: "texture", type:"image", src: "data/gfx/texture.png"}
      // PNG base64 encoded image
      {name: "texture", type:"image", src: "data:image/png;base64,iVBORw0KAAAQAAAAEACA..."}
      // TSX file
      {name: "meta_tiles", type: "tsx", src: "data/map/meta_tiles.tsx"},
      // TMX level (XML & JSON)
      {name: "map1", type: "tmx", src: "data/map/map1.json"},
      {name: "map2", type: "tmx", src: "data/map/map2.tmx"},
      {name: "map3", type: "tmx", format: "json", data: {"height":15,"layers":[...],"tilewidth":32,"version":1,"width":20}},
      {name: "map4", type: "tmx", format: "xml", data: {xml representation of tmx}},
      // audio resources
      {name: "bgmusic", type: "audio", src: "data/audio/"},
      {name: "cling", type: "audio", src: "data/audio/"},
      // base64 encoded audio resources
      {name: "band", type: "audio", src: "data:audio/wav;base64,..."},
      // binary file
      {name: "ymTrack", type: "binary", src: "data/audio/main.ym"},
      // JSON file (used for texturePacker)
      {name: "texture", type: "json", src: "data/gfx/texture.json"},
      // JavaScript file
      {name: "plugin", type: "js", src: "data/js/plugin.js"},
      // Font Face
      {name: "'kenpixel'", type: "fontface", src: "url('data/font/kenvector_future.woff2')"},
      // video resources
      {name: "intro", type: "video", src: "data/video/"},
      // base64 encoded video asset
      me.loader.load({name: "avatar", type:"video", src: "data:video/mp4;base64,AAAAIGZ0eXBpc29tAAACAGlzb21pc28yYXZjMW1wNDEAAAAIZnJlZ..."};
      ];
      ...
      // set all resources to be loaded
      me.loader.preload(game.assets, () => this.loaded());