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    Function load

    • Load a single asset (to be used if you need to load additional asset(s) during the game)

      Parameters

      • asset: object
      • Optionalonload: Function

        function to be called when the asset is loaded

      • Optionalonerror: Function

        function to be called in case of error

      Returns number

      the amount of corresponding resource to be preloaded

      loader

      // load an image asset
      me.loader.load({name: "avatar", type:"image", src: "data/avatar.png"}, () => this.onload(), () => this.onerror());
      // load a base64 image asset
      me.loader.load({name: "avatar", type:"image", src: "data:image/png;base64,iVBORw0KAAAQAAAAEACA..."};
      // load a base64 video asset
      me.loader.load({
      name: "avatar",
      type:"video",
      src: "data:video/mp4;base64,AAAAIGZ0eXBpc29tAAACAGlzb21pc28yYXZjMW1wNDEAAAAIZnJlZ.."
      };
      // start loading music
      me.loader.load({
      name : "bgmusic",
      type : "audio",
      src : "data/audio/"
      }, function () {
      me.audio.play("bgmusic");
      });