load options, with async set
resolves true once the level is back in the world
reload the current level.
While the game loop is running the load is deferred to a timer, so this returns before anything is in the world — see level.load.
Optionaloptions: LevelLoadOptions & { async?: false }
additional optional parameters
true
reload the current level, and return a promise that settles once the level is in the world.