Rest
...args: anyinput
// enable the keyboard
me.input.bindKey(me.input.KEY.X, "shoot");
// map the left button click on the X key (default if the button is not specified)
me.input.bindPointer(me.input.KEY.X);
// map the right button click on the X key
me.input.bindPointer(me.input.pointer.RIGHT, me.input.KEY.X);
Associate a pointer event to a keycode
Left button – 0 Middle button – 1 Right button – 2