Function bindPointer

  • Associate a pointer event to a keycode
    Left button – 0 Middle button – 1 Right button – 2

    Parameters

    • Rest...args: any

    Returns void

    input

    // enable the keyboard
    me.input.bindKey(me.input.KEY.X, "shoot");
    // map the left button click on the X key (default if the button is not specified)
    me.input.bindPointer(me.input.KEY.X);
    // map the right button click on the X key
    me.input.bindPointer(me.input.pointer.RIGHT, me.input.KEY.X);