false if not supported or permission not granted by the user
device
// try to enable device accelerometer event on user gesture
me.input.registerPointerEvent("pointerleave", me.game.viewport, function() {
if (me.device.watchAccelerometer() === true) {
// Success
me.input.releasePointerEvent("pointerleave", me.game.viewport);
} else {
// ... fail at enabling the device accelerometer event
}
});
Enable monitor of the device accelerator to detect the amount of physical force of acceleration the device is receiving. (one some device a first user gesture will be required before calling this function)