the function to be executed
device
// small game skeleton
let game = {
// called by the me.device.onReady function
onload = function () {
// init video
if (!me.video.init('screen', 640, 480, true)) {
alert("Sorry but your browser does not support html 5 canvas.");
return;
}
// initialize the "audio"
me.audio.init("mp3,ogg");
// set callback for ressources loaded event
me.loader.onload = this.loaded.bind(this);
// set all ressources to be loaded
me.loader.preload(game.assets);
// load everything & display a loading screen
me.state.change(me.state.LOADING);
};
// callback when everything is loaded
loaded = function () {
// define stuff
// ....
// change to the menu screen
me.state.change(me.state.PLAY);
}
}; // game
// "bootstrap"
me.device.onReady(function () {
game.onload();
});
specify a function to execute when the Device is fully loaded and ready