line to be tested for collision
Optional
result: Renderable[]a user defined array that will be populated with intersecting physic objects.
an array of intersecting physic objects
rayCast
collision
// define a line accross the viewport
let ray = new Line(
// absolute position of the line
0, 0, [
// starting point relative to the initial position
new me.Vector2d(0, 0),
// ending point
new me.Vector2d(me.game.viewport.width, me.game.viewport.height)
]);
// check for collition
result = me.collision.rayCast(ray);
if (result.length > 0) {
// ...
}
Checks for object colliding with the given line