Audio clip name (case-sensitive).
Whether to loop the clip. Defaults to false.
Optionalonend: (() => void) | nullCalled when the sound instance ends playing.
Optionalvolume: numberPlayback volume, 0.0..1.0. Defaults to the current
global volume.
The sound instance ID.
// play the "cling" audio clip
me.audio.play("cling");
// play & loop the "engine" audio clip
me.audio.play("engine", true);
// play the "gameover_sfx" audio clip and call myFunc when finished
me.audio.play("gameover_sfx", false, myFunc);
// play the "gameover_sfx" audio clip at half volume
me.audio.play("gameover_sfx", false, null, 0.5);
Play the specified sound.