melonjs
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    Function play

    • play the specified sound

      Parameters

      • sound_name: string

        audio clip name - case sensitive

      • Optionalloop: boolean = false

        loop audio

      • Optionalonend: Function

        Function to call when sound instance ends playing.

      • Optionalvolume: number

        Float specifying volume (0.0 - 1.0 values accepted).

      Returns number

      the sound instance ID.

      // play the "cling" audio clip
      me.audio.play("cling");
      // play & repeat the "engine" audio clip
      me.audio.play("engine", true);
      // play the "gameover_sfx" audio clip and call myFunc when finished
      me.audio.play("gameover_sfx", false, myFunc);
      // play the "gameover_sfx" audio clip with a lower volume level
      me.audio.play("gameover_sfx", false, null, 0.5);