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    Function orientation

    • Get/set the direction the audio source is pointing in the 3D cartesian coordinate space. Depending on how direction the sound is, based on the cone attributes, a sound pointing away from the listener can be quiet or silent.

      Parameters

      • sound_name: string

        audio clip name - case sensitive

      • x: number

        the x-orientation of the audio source.

      • y: number

        the y-orientation of the audio source.

      • z: number

        the z-orientation of the audio source.

      • Optionalid: number

        the sound instance ID. If none is passed, all sounds in group will be changed.

      Returns any[]

      the current 3D spatial orientation: [x, y, z]