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    Class Timer

    a Timer class to manage timing related function (FPS, Game Tick, Time...)

    timer the default global timer instance

    Index

    Constructors

    Properties

    delta: number
    fps: number
    framecount: number
    framedelta: number
    interpolation: boolean
    last: number
    maxfps: number
    minstep: number
    now: number
    step: number
    tick: number
    timerId: number
    timers: {
        args: any[];
        delay: number;
        elapsed: number;
        fn: (...args: any[]) => any;
        pauseable: boolean;
        repeat: boolean;
        timerId: number;
    }[]

    Methods

    • cancels the timed, repeating action which was previously established by a call to setInterval().

      Parameters

      • intervalID: number

        ID of the interval to be cleared

      Returns void

    • Cancels a timeout previously established by calling setTimeout().

      Parameters

      • timeoutID: number

        ID of the timeout to be cancelled

      Returns void

    • Return the current timestamp in milliseconds
      since the game has started or since linux epoch (based on browser support for High Resolution Timer)

      Returns number

      current time

    • Calls a function continously at the specified interval. See setTimeout to call function a single time.

      Parameters

      • fn: (...args: any[]) => any

        the function to execute

      • delay: number

        the number of milliseconds (thousandths of a second) on how often to execute the function

      • Optionalpauseable: boolean

        respects the pause state of the engine.

      • ...args: any[]

        optional parameters which are passed through to the function specified by fn once the timer expires.

      Returns number

      a numeric, non-zero value which identifies the timer created by the call to setInterval(), which can be used later with me.timer.clearInterval().

      // set a timer to call "myFunction" every 1000ms
      me.timer.setInterval(myFunction, 1000);
      // set a timer to call "myFunction" every 1000ms (respecting the pause state) and passing param1 and param2
      me.timer.setInterval(myFunction, 1000, true, param1, param2);
    • Calls a function once after a specified delay. See me.timer.setInterval to repeativly call a function.

      Parameters

      • fn: (...args: any[]) => any

        the function you want to execute after delay milliseconds.

      • delay: number

        the number of milliseconds (thousandths of a second) that the function call should be delayed by.

      • Optionalpauseable: boolean

        respects the pause state of the engine.

      • ...args: any[]

        optional parameters which are passed through to the function specified by fn once the timer expires.

      Returns number

      a positive integer value which identifies the timer created by the call to setTimeout(), which can be used later with me.timer.clearTimeout().

      // set a timer to call "myFunction" after 1000ms
      me.timer.setTimeout(myFunction, 1000);
      // set a timer to call "myFunction" after 1000ms (respecting the pause state) and passing param1 and param2
      me.timer.setTimeout(myFunction, 1000, true, param1, param2);