GAMEPAD: {
AXES: {
EXTRA_1: number;
EXTRA_2: number;
EXTRA_3: number;
EXTRA_4: number;
LX: number;
LY: number;
RX: number;
RY: number;
};
BUTTONS: {
BACK: number;
DOWN: number;
EXTRA_1: number;
EXTRA_2: number;
EXTRA_3: number;
EXTRA_4: number;
FACE_1: number;
FACE_2: number;
FACE_3: number;
FACE_4: number;
FORWARD: number;
HOME: number;
L1: number;
L2: number;
L3: number;
LEFT: number;
R1: number;
R2: number;
R3: number;
RIGHT: number;
SELECT: number;
START: number;
UP: number;
};
} = ...
Type declaration
AXES: {
EXTRA_1: number;
EXTRA_2: number;
EXTRA_3: number;
EXTRA_4: number;
LX: number;
LY: number;
RX: number;
RY: number;
}
EXTRA_1: number
EXTRA_2: number
EXTRA_3: number
EXTRA_4: number
LX: number
LY: number
RX: number
RY: number
BUTTONS: {
BACK: number;
DOWN: number;
EXTRA_1: number;
EXTRA_2: number;
EXTRA_3: number;
EXTRA_4: number;
FACE_1: number;
FACE_2: number;
FACE_3: number;
FACE_4: number;
FORWARD: number;
HOME: number;
L1: number;
L2: number;
L3: number;
LEFT: number;
R1: number;
R2: number;
R3: number;
RIGHT: number;
SELECT: number;
START: number;
UP: number;
}
BACK: number
DOWN: number
EXTRA_1: number
EXTRA_2: number
EXTRA_3: number
EXTRA_4: number
FACE_1: number
FACE_2: number
FACE_3: number
FACE_4: number
FORWARD: number
HOME: number
L1: number
L2: number
L3: number
LEFT: number
R1: number
R2: number
R3: number
RIGHT: number
SELECT: number
START: number
UP: number
Namespace for standard gamepad mapping constants