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    Variable RENDER_TARGET_CHANGEDConst

    RENDER_TARGET_CHANGED: "renderer.target.changed"

    Fired by the WebGL renderer at the start of a new render pass on the active target. The signal is "begin new render pass — invalidate any target-scoped state you've accumulated", not strictly "the framebuffer identity changed". Emitted from:

    • clear() — frame start: the active target's color/stencil were just wiped, depth wasn't (lazy), so a new pass begins now.
    • clearRenderTarget() — a non-camera FBO was just bound and color- cleared, beginning a new pass on it.
    • endPostEffect() — the parent target was rebound (a physical change of framebuffer identity), beginning a new pass on it.

    Subscribers with target-scoped state (depth-clear flag, instance buffers keyed on the target, sort accumulators, etc.) invalidate it here. Batchers without target-scoped state don't subscribe and pay nothing — same shape as GPU_TEXTURE_CACHE_RESET.

    The future WebGPU renderer will emit this when it begins a new RenderPassEncoder (clear loadOps replace clear() calls in WebGPU's declarative pass descriptors).

    Data passed: none

    event.on