Variable GAMEPAD_UPDATEConst

GAMEPAD_UPDATE: "gamepad.update" = "gamepad.update"

Event for when gamepad button/axis state is updated
Data passed : {number} index
Data passed : {string} type : "axes" or "buttons"
Data passed : {number} button
Data passed : {number} current.value
Data passed : {boolean} current.pressed

event.on