Select the HTML5 Canvas renderer. Lower performance and no shader /
mesh / Camera3d support, but supported on every browser including
environments where WebGL is unavailable (some embedded webviews,
stripped-down kiosk browsers, GPU blocklisted by driver policy).
Use when the example / game uses only 2D sprites + primitives and you
want the broadest possible reach. Anything depending on ShaderEffect,
Mesh, Camera3d, GPU TMX tile rendering or Light2d will silently
not work — those subsystems are WebGL-only.
Select the HTML5 Canvas renderer. Lower performance and no shader / mesh / Camera3d support, but supported on every browser including environments where WebGL is unavailable (some embedded webviews, stripped-down kiosk browsers, GPU blocklisted by driver policy).
Use when the example / game uses only 2D sprites + primitives and you want the broadest possible reach. Anything depending on
ShaderEffect,Mesh,Camera3d, GPU TMX tile rendering orLight2dwill silently not work — those subsystems are WebGL-only.