melonJS
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    Variable AUTOConst

    AUTO: 2

    Auto-select the renderer: try WebGPU first (when the browser exposes it and an adapter/device negotiates successfully), fall back to WebGL 2, then to Canvas. await app.init() always resolves — a failed candidate falls through to the next rather than rejecting.

    The WebGPU attempt is a full backend initialization (support can only be proven by negotiating a device), so on WebGPU-capable browsers init() settles after the adapter handshake; browsers without navigator.gpu skip straight to the synchronous WebGL probe.

    Note: subsystems that require a GPU backend (Camera3d, Mesh, ShaderEffect, Light2d, GPU tilemap) will silently stop working under the terminal Canvas fallback — if your scene depends on any of those, use WEBGL (or WEBGPU) so the failure surfaces at startup instead of as a black canvas at runtime.

    A specific backend can still be forced per-run with the #webgpu, #webgl or #canvas URI fragments.