melonJS
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    Type Alias BodyShape

    BodyShape: Rect | Ellipse | Polygon | Box3d | Sphere

    Collision shape that a physics body may be composed of.

    A shape may also carry its own optional collision settings, which refine the body's rather than replacing them — collisionType, collisionMask, isTrigger and isActive. See Body#addShape for the semantics.

    Adapter support: the builtin and planck adapters honour them (planck maps them onto per-fixture filters, which Box2D provides natively). The matter adapter does NOT — its collisionFilter and isSensor belong to a body, not to the parts it is built from, so per-shape values are ignored there.

    The two 3D shapes are builtin-only. Box3d and Sphere exist because the builtin solver resolves along Z; the matter and planck adapters are 2D engines with no depth to resolve and THROW when handed either one. They are in this union because a body definition is otherwise portable and these are body shapes, not because every adapter accepts them: a game that wants to stay adapter-portable builds its bodies from the planar three.