OptionalalphaOptionalbasematerial baseColor factor, [r, g, b, a]
Optionalcolorsper-vertex colour, packed RGBA8
Optionaldoublethe material is double-sided
Optionalemissiveemissive factor, [r, g, b]
decoded baseColor texture, or null
triangle vertex indices
Optionalnamethe source node's name
per-vertex normals
Optionaltexturemagnification filter derived from the glTF sampler
Optionaltexturewrap mode derived from the glTF sampler
Optionalunlitthe material carried KHR_materials_unlit
texture coordinates, u,v pairs
number of vertices
positions, x,y,z triplets
accumulated world transform, 16 floats, column-major
cutout threshold from
alphaMode: "MASK"