Result of a successful PhysicsAdapter.raycast3d. Same
shape as RaycastHit, with Vector3d in place of Vector2d.
3D adapters approximate each renderable's collision volume as a
bounding sphere centred on renderable.getAbsolutePosition()
with radius = the renderable's bounds circumradius — same model
Camera3d.isVisible uses for frustum culling.
Result of a successful PhysicsAdapter.raycast3d. Same shape as RaycastHit, with Vector3d in place of Vector2d. 3D adapters approximate each renderable's collision volume as a bounding sphere centred on
renderable.getAbsolutePosition()with radius = the renderable's bounds circumradius — same modelCamera3d.isVisibleuses for frustum culling.