Set deadzone for analog gamepad inputs
The default deadzone is 0.1 (10%) Analog values less than this will be ignored
For axes it is the floor that a binding's own threshold is added to: one
bound with threshold: 0.5 under this default fires at 0.6, so raising it
moves every axis binding with it. An ordinary button never consults it at
all, since its pressed state comes from the browser; it reaches a button
only where a non-standard mapping routes an axis onto one through its
analog array.
Set deadzone for analog gamepad inputs
The default deadzone is 0.1 (10%) Analog values less than this will be ignored
For axes it is the floor that a binding's own
thresholdis added to: one bound withthreshold: 0.5under this default fires at 0.6, so raising it moves every axis binding with it. An ordinary button never consults it at all, since its pressed state comes from the browser; it reaches a button only where a non-standard mapping routes an axis onto one through itsanalogarray.