Fired when a level is fully loaded and all renderable instantiated. Additionnaly the level id will also be passed to the called function.
// call myFunction () everytime a level is loadedme.game.onLevelLoaded = this.myFunction.bind(this); Copy
// call myFunction () everytime a level is loadedme.game.onLevelLoaded = this.myFunction.bind(this);
Fired when a level is fully loaded and all renderable instantiated.
Additionnaly the level id will also be passed to the called function.