Stop tracking a followed sound, leaving it playing where it last was.
audio.stop() releases tracking on its own; this is for keeping a sound going while detaching it from whatever it was following.
audio.stop()
the playback id to detach
const id = audio.play("engine", { follow: car });audio.unfollow(id); // the hum stays where the car was Copy
const id = audio.play("engine", { follow: car });audio.unfollow(id); // the hum stays where the car was
Stop tracking a followed sound, leaving it playing where it last was.
audio.stop()releases tracking on its own; this is for keeping a sound going while detaching it from whatever it was following.