melonJS
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    Function setStopOnAudioError

    • Set the stopOnAudioError flag — whether an audio clip that still fails after its retries aborts loading (reporting the error to the loader, which rejects the preload) or just disables sound with a console warning. This setter is the supported way to change the flag: assigning me.audio.stopOnAudioError = false directly throws a TypeError, because module namespace properties are read-only.

      Parameters

      • value: boolean

        true to fail the load on error, false to disable sound instead

      Returns void

      // don't abort the whole game when audio fails to load
      me.audio.setStopOnAudioError(false);