Set the stopOnAudioError flag — whether an audio clip that still
fails after its retries throws (aborting loading) or just disables sound
with a console warning. This setter is the supported way to change the
flag: assigning me.audio.stopOnAudioError = false directly throws a
TypeError, because module namespace properties are read-only.
Parameters
value: boolean
true to throw on a failed load, false to disable sound instead
Returns void
Example
// don't abort the whole game when audio fails to load me.audio.setStopOnAudioError(false);
Set the stopOnAudioError flag — whether an audio clip that still fails after its retries throws (aborting loading) or just disables sound with a console warning. This setter is the supported way to change the flag: assigning
me.audio.stopOnAudioError = falsedirectly throws a TypeError, because module namespace properties are read-only.